RuneScape Mint Cake Update to Initiate Epic Mint Cake Crash

RuneScape Mint Cake Update to Initiate Epic Mint Cake Crash

Mint cakes are going to crash, plain and simple. They were never worth six million, and now the recent merchanting by rich players has caused Jagex to tweak the game. Every player receives a mint cake during or after the Path of Glouphrie quest by giving tangled toad legs to Longramble. In addition to this, RuneScape players can receive mint cakes, grand tree seedpods, and gnome scarves as a reward from the gnome restaurant minigame.

Mint cakes when eaten restore 100% of the RuneScape player’s run energy when eaten. Although mint cakes restore more energy than any other RuneScape item, a super energy potion 4 is more efficient now restoring 40% energy per dose, for a total of 160% run energy since energy restoration of foods was doubled during the June 9th, 2009 Run Energy update.

During fall 2009, the high level, rich RuneScape players suddenly bought out the entire supply of mint cakes on the RuneScape grand exchange and began to buy and sell them for prices ranging up to ten million coins. Because mint cakes are a replaceable item, RuneScape players ceased eating them and began to hoard and play for more mint cakes. Undoubtedly, there are many RuneScape players who own stacks of mint cakes.

Jagex put a knife into the RuneScape mint cake economy with the Feb. 1st, 2010 update. According to the official RuneScape news, the Gnome restaurant rewards have been changed s that the RuneScape player gets mint cakes and grand tree seedpods more frequently. According to RuneScape Wikia, a site updated by players, mint cakes are received in groups of ten very often! Test runs on Gnome Restaurant minigame confirmed this, out of seven hard rewards there was one reward of eight grand seed pods, one reward of eight mint cakes, and one reward of ten mint cakes.

So how are RuneScape players handling the update? Logging into world 2 and walking to the rares area of the grand exchange, mint cakes were being bought and sold for between 300k and 1m ea or being traded for items. Grand tree seed pods were being traded for as low as 75k.

On the day of the update, mint cakes spiked 5% on the grand exchange and were being bought out. Expect mint cakes to crash once RuneScape players realize how easy it is to get them.

Source: RuneScape: Mint Cake update to lead to epic mint cake crash, Feb 1st, 2010, Hartford RuneScape Examiner (Mr. Dave.)

Published by David Farrell

Contact me via message for all inquiries regarding my materialDavid Farrell is an avid gardener, with 25 years experience gardening, 10 years working in garden centers and landscaping, a certified ma. View profile

New Crepe Myrtle Trees from SeedCrepe myrtle is easy to grow from their seed pods. Start crepe myrtle seeds early in the year so they will mature enough before winter.

RuneScape Familiarisation Guide

RuneScape Familiarisation Guide

RuneScape introduced a new Distractions and Diversions, Familiarisation, on February 16, 2010 to help with summoning. For playing a 20 minute minigame, RuneScape players once a week can choose a reward of either up to 40 minutes of triple charm drops or a reward of shards and tertiary ingredients. See theFamiliarisation Slideshow for an in game action guide. Basically, there is a spirit plane from where the spirit shards are gathered. Summoning familiars are summoned from this plane. Lately, something has been interfering with the ability to gather shards. Fortunately, Pikkupstik’s apprentice, Pikkenmix has discovered that once every two hours, a random summoning obelisk becomes active.

RuneScape players can perform this distraction and diversion once a week. There are no requirements. Find the active summoning obelisk and talk to Pikkenmix to start. The RuneScape player is then teleported into the spirit plane where he operates under the disguise of a summoning familiar.

The object of Familiarisation is to gather all sixty shard fragments. Players have 20 minutes in which to gather the shards. Shards are unique to each player and do not respawn. Others cannot take one player’s shards. RuneScape players start out as a random familiar and need to stay away from two types of familiars. Coming within roughly 5 7 squares allows the familiar to “spot” the player, weakening the player’s focus. A bar on the left side of the screen measures how much focus the RuneScape player has remaining. As the game progresses, more familiars are added to the list of those to avoid.

Run energy is not useful in Familiarisation, as run is depleted fast and recharges very slowly. Access to equipment and inventory is not available during the game. Save run for escaping familiars and picking up shards when low on focus.

The game ends when one of three things happens; all 60 shards are gathered, the 20 minutes end, or the RuneScape player’s focus is entirely drained. The player can then get a reward of either up to 40 minutes of triple summoning charm drop or a reward of Tertiary ingredients.

RuneScape players opting to take the triple summoning charm reward should have on hand a fast bank teleport or be wearing combat gear and have food and a teleport to a predetermined NPC that drops charms frequently. 100 charms during the allotted time is an average amount. The time averages out to two minutes every three shards. Logging out freezes the timer. RuneScape players get a 5 minute and one minute warning. Dave.)

Published by David Farrell

Contact me via message for all inquiries regarding my materialDavid Farrell is an avid gardener, with 25 years experience gardening, 10 years working in garden centers and landscaping, a certified ma. View profile